

* One of the frame is Question frame and other frame is help frame.

* If you select the 10-Q(Easy) Button then the current frame is disable and two new frame is created * This Quiz game has three stages 1-> 10 Question(Easy) 2-> 20 Question(Medium) 3-> 30 Question(Hard) Import import import import import javax.swing.* This is simple Java Swing GUI based Quiz Application program.

We show a popup using JOptionPane, and if the result of checkForWinner() is false, we check if it was a draw or not using the method checkIfMatchDraw(). Now inside the showWinner() function, we check the result of the checkForWinner() function. In the checkForWinner() method, we check the condition if the result of any of the three methods comes true, then we return true as a result. We also check the diagonals using the checkTheDiagonals() function that checks the text in the grid diagonally. The same goes for the checkAllColumns() that checks the text of every column in a loop. To check the winner, we need to create three methods the first method, checkAllRows(), contains a loop that loops through every row and checks the text of every button. We have to change the sign of the player every time, so we use a condition to change the playerSign. We set the button state as disabled to prevent double turns. We get the click button using e.getSource() and set the current playerSign as its text in the listener. We use addActionListener to listen to every button’s click action. Next, we set the initial state or text sign of the button to show an empty string. In the loop, we create an individual JButton object initialized in every iteration of the jButtons array. Now we set the layout of the JPanel by calling the setLayout() function and passing the GridLayout object in it.Īs there are nine cells in the grid, we need to manage nine buttons this is why we create a function createButtons(), and then inside the function, we create a loop that iterates through every button from the array. Then we have the number of rows and columns to use.įor every cell in the grid, we need a button to click and perform our turn, so we create an array of JButton with the size of totalCells.Īfter the initialization part, in the class’ constructor, we create an object of GridLayout and pass the totalRows and totalColumns values. The first variable is the playerSign that specifies the current sign (either X or O) while playing the game the second variable, totalCells, is the total number of cells in the grid. We create some class instances that we will use in the game’s logic. In the below example, we create a class and extend the JPanel to add it to the JFrame in the main() function. First, we need a window that should contain a three-by-three grid. We gather the things we need to create a GUI representation of the tic tac toe game. DNS-Namensauflösung überprüfen Create a Tic Tac Toe GUI in Java
